Apps that earna placeon the home screen.
iOS, Android, and cross-platform apps built for users who actually open them every day. Native feel, fast launches, and a path through App Store review without the surprises.
Three rules. Every app. No exceptions.
“An app earns its place on the home screen, or it gets uninstalled.”
The first 30 days decide everything. We design for the second tap and the seventh, not just the first download. Every screen has to pull a user back, or it does not ship.
“iOS should feel like iOS. Android should feel like Android.”
Generic UI sinks store ratings and triggers uninstalls. We follow Apple Human Interface and Material guidelines, even when we ship from one shared codebase. Your users notice, even when they cannot name what.
“Built to pass App Store and Play Store review on the first try.”
Privacy nutrition labels, App Tracking Transparency, data deletion, and edge-case rejections handled before submission. Most agencies learn these the hard way. We learned them already.
Three ways to ship. Tap one.
Native iOS, native Android, or one shared codebase across both. Each has trade-offs in budget, time, and platform fit. Here is the honest comparison, the way we run it on a kickoff call.
Cross-platform.
One codebase, both stores, half the budget. Native modules where it counts, shared logic everywhere else.
- One repo ships to App Store and Play Store
- Roughly 50% of a two-team build cost
- Native modules for camera, payments, biometrics
- Same look on each platform, native chrome on top
Six features that turn a download into daily use.
Most app installs are forgotten in a week. The apps that stick share a short list of features, all baked in from day one.
Push notifications
Reach users on the lock screen with notifications they actually want. Segmented by behavior, not blasted to everyone.
Works offline
Cached data, queued actions, and smart sync. Riders, field staff, and travelers keep working without signal.
In-app payments
Apple Pay, Google Pay, Stripe, subscriptions, and one-tap checkout. Built to pass App Store review on the first try.
Face ID & fingerprint
Biometric login that feels invisible to the user. No passwords typed on a tiny keyboard.
Deep links & sharing
Tap a link, land on the right screen. Universal links, share sheets, and referral flows that bring users back.
Built-in analytics
See which screens users tap, where they drop, and which features earn their time. Wired into Firebase or Mixpanel.
Five numbers that decide if your app stays installed.
Users uninstall apps for the same handful of reasons every time. We measure these five from day one and ship at the targets shown below.
99.9% is the bar Apple and Google flag at. We sit above it.
Small enough to install on cellular without warnings. We ship code, not bloat.
Industry average for consumer apps is 24%. We design for the second open, not the first.
Ten weeks. Five phases. Builds on your phone every two.
Most agencies disappear into a five-month build and surface with something you cannot change. We hand you a real build every two weeks, on your real phone.
Workshop
We sit with you, sketch the screens, rank features by what users actually need on day one. Decisions get written down.
Design
Wireframes for every tap, then native-feeling visual design. A clickable prototype you can run on a real phone before code.
Build sprints
Two-week sprints. Every other Friday a TestFlight or Internal Test build lands on your phone. Feedback in days.
Beta
20 to 50 friendly testers in the loop. We watch crash logs, fix rough edges, and tighten the slow screens before submission.
Launch & grow
Both stores submitted with screenshots, listing copy, and reviewer notes. Then monthly releases, A/B tests, and crash watch.
Eight categories. Months, not years.
These are the spaces where a phone app earns its build cost in months. If you see your business on this list, we have a head start.
Four reasons clients pick us over a freelancer or a generic agency.
Shipped, not just designed
We have apps live in both stores. We know what reviewers reject, what users uninstall, and how to ship past it.
Privacy ready, day one
App Tracking Transparency, privacy nutrition labels, and data deletion flows handled before submission, not after rejection.
Tuned for store reviews
Crash-free sessions, fast cold starts, and a polished first launch. The things that pull a 5-star rating out of users.
Senior team, no handoff
The mobile engineers who scope the app also build it, test it on real devices, and answer when you message after launch.
Questions, Answered
Frequently Asked Questions
Most small business mobile apps cost between $20,000 and $120,000. A minimum viable product with one or two core features runs on the lower end. Marketplace, healthcare, and fintech apps run higher because of payments, compliance, and review workflows. Every quote is fixed price.
Native iOS and Android apps perform better and handle device features more cleanly, but cost roughly twice as much. React Native and Flutter ship one codebase to both stores for less. We recommend native when performance, animation, or hardware access is central, and cross-platform for most other apps.
A focused MVP launches in 10 to 16 weeks. Full feature builds with payments, real-time updates, or back-office integrations run four to nine months. We share a week-by-week timeline before development starts.
Yes. We prepare store listings, screenshots, and metadata, submit to Apple and Google, and respond to review feedback. Most apps clear review in three to seven days. We also handle later updates.
Yes. We offer monthly maintenance packages that cover OS updates, dependency upgrades, crash triage, and small feature work. You can also bring the code in-house at any time. The repository is yours from day one.
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Want an app users love? Explore our UI/UX design services
Got an app ideaworth building?
Pitch it in two paragraphs. In a 30-minute call we will tell you the smallest version that proves it, what it would cost, and how soon it can be on a real phone.



