Apps that earna placeon the home screen.

iOS, Android, and cross-platform apps built for users who actually open them every day. Native feel, fast launches, and a path through App Store review without the surprises.

4.8
Average store rating across launches
0.8s
Cold start time on real devices
10wk
Idea to launched in both stores
9:415G
Good morning
Your app today
Active users2,847
New signups+128
5-star reviews24
Tap to open
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Three rules. Every app. No exceptions.

01
Daily.

“An app earns its place on the home screen, or it gets uninstalled.”

The first 30 days decide everything. We design for the second tap and the seventh, not just the first download. Every screen has to pull a user back, or it does not ship.

02
Native.

“iOS should feel like iOS. Android should feel like Android.”

Generic UI sinks store ratings and triggers uninstalls. We follow Apple Human Interface and Material guidelines, even when we ship from one shared codebase. Your users notice, even when they cannot name what.

03
Reviewable.

“Built to pass App Store and Play Store review on the first try.”

Privacy nutrition labels, App Tracking Transparency, data deletion, and edge-case rejections handled before submission. Most agencies learn these the hard way. We learned them already.

Three ways to ship. Tap one.

Native iOS, native Android, or one shared codebase across both. Each has trade-offs in budget, time, and platform fit. Here is the honest comparison, the way we run it on a kickoff call.

Active path
Path / 03

Cross-platform.

One codebase, both stores, half the budget. Native modules where it counts, shared logic everywhere else.

  • One repo ships to App Store and Play Store
  • Roughly 50% of a two-team build cost
  • Native modules for camera, payments, biometrics
  • Same look on each platform, native chrome on top
Best fit
Best fit for MVPs, internal tools, and apps that ship in 10 weeks.

Six features that turn a download into daily use.

Most app installs are forgotten in a week. The apps that stick share a short list of features, all baked in from day one.

01

Push notifications

Reach users on the lock screen with notifications they actually want. Segmented by behavior, not blasted to everyone.

02

Works offline

Cached data, queued actions, and smart sync. Riders, field staff, and travelers keep working without signal.

03

In-app payments

Apple Pay, Google Pay, Stripe, subscriptions, and one-tap checkout. Built to pass App Store review on the first try.

04

Face ID & fingerprint

Biometric login that feels invisible to the user. No passwords typed on a tiny keyboard.

05

Deep links & sharing

Tap a link, land on the right screen. Universal links, share sheets, and referral flows that bring users back.

06

Built-in analytics

See which screens users tap, where they drop, and which features earn their time. Wired into Firebase or Mixpanel.

Five numbers that decide if your app stays installed.

Users uninstall apps for the same handful of reasons every time. We measure these five from day one and ship at the targets shown below.

App Store rating
4.8/ 5
Average across launches in the last 12 months.
Where the stars come from
5
78%
4
16%
3
4%
2
1%
1
1%
Sessions without a crash
0.00%

99.9% is the bar Apple and Google flag at. We sit above it.

Time to open the app
0.0s
Industry average2.4s
Your app, with us0.8s
Install size on phone
0MB

Small enough to install on cellular without warnings. We ship code, not bloat.

30-day retention
0%
Of users still opening the app a month after install.

Industry average for consumer apps is 24%. We design for the second open, not the first.

Ten weeks. Five phases. Builds on your phone every two.

Most agencies disappear into a five-month build and surface with something you cannot change. We hand you a real build every two weeks, on your real phone.

1
Week 0

Workshop

We sit with you, sketch the screens, rank features by what users actually need on day one. Decisions get written down.

2
Week 1 to 2

Design

Wireframes for every tap, then native-feeling visual design. A clickable prototype you can run on a real phone before code.

3
Week 3 to 8

Build sprints

Two-week sprints. Every other Friday a TestFlight or Internal Test build lands on your phone. Feedback in days.

4
Week 9

Beta

20 to 50 friendly testers in the loop. We watch crash logs, fix rough edges, and tighten the slow screens before submission.

5
Week 10+

Launch & grow

Both stores submitted with screenshots, listing copy, and reviewer notes. Then monthly releases, A/B tests, and crash watch.

Eight categories. Months, not years.

These are the spaces where a phone app earns its build cost in months. If you see your business on this list, we have a head start.

Retail & shopping
Food & ordering
Delivery & field ops
Health & wellness
Travel & booking
Learning & courses
Internal tools
Fitness & coaching

Four reasons clients pick us over a freelancer or a generic agency.

Reason / 01

Shipped, not just designed

We have apps live in both stores. We know what reviewers reject, what users uninstall, and how to ship past it.

Reason / 02

Privacy ready, day one

App Tracking Transparency, privacy nutrition labels, and data deletion flows handled before submission, not after rejection.

Reason / 03

Tuned for store reviews

Crash-free sessions, fast cold starts, and a polished first launch. The things that pull a 5-star rating out of users.

Reason / 04

Senior team, no handoff

The mobile engineers who scope the app also build it, test it on real devices, and answer when you message after launch.

0.0★
Average store rating across our launches
0.0%
Crash-free sessions on real devices
0 wk
From idea to live in both stores
0%
Of users still opening at day 30

Questions, Answered

Frequently Asked Questions

Most small business mobile apps cost between $20,000 and $120,000. A minimum viable product with one or two core features runs on the lower end. Marketplace, healthcare, and fintech apps run higher because of payments, compliance, and review workflows. Every quote is fixed price.

Native iOS and Android apps perform better and handle device features more cleanly, but cost roughly twice as much. React Native and Flutter ship one codebase to both stores for less. We recommend native when performance, animation, or hardware access is central, and cross-platform for most other apps.

A focused MVP launches in 10 to 16 weeks. Full feature builds with payments, real-time updates, or back-office integrations run four to nine months. We share a week-by-week timeline before development starts.

Yes. We prepare store listings, screenshots, and metadata, submit to Apple and Google, and respond to review feedback. Most apps clear review in three to seven days. We also handle later updates.

Yes. We offer monthly maintenance packages that cover OS updates, dependency upgrades, crash triage, and small feature work. You can also bring the code in-house at any time. The repository is yours from day one.

Want an app users love? Explore our UI/UX design services

Got an app ideaworth building?

Pitch it in two paragraphs. In a 30-minute call we will tell you the smallest version that proves it, what it would cost, and how soon it can be on a real phone.

Reply within one business day. No pitch deck, no pressure.